DarkPikachu
Administrator
Game Hacker
Offline
[color=lime]The electric rat with the power of darkness and a scythe. >:3[/color]
Posts: 678
Brawl Friend Code: 4125-6026-5674
Text Color: lime
Glow Color: green
Glow Strength: 5
Show Custom Post Effects: Yes
RolePlay Characters: Riku<br/>(normal) { id : "NRU", };
Riku<br/>(normal) { id : "NRH", };
Riku<br/>(power) {
id : "PRU",
BG : {},
ava : {},
name : {},
text : {},
};
Riku<br/>(power) { id : "PRH", };
Riku<br/>(evil) { id : "ERU", };
Riku<br/>(evil) { id : "ERH", };
Riku<br/>(ulra) { id : "URU", };
Sparx { id : "Sparx", };
Neal { id : "Neal", };
Exp:410 { id : "410", };
Dark Pikachu { id : "DP", };
Wolf { id : "Wolf", };
Reaperchu { id : "Reaperchu", };
Spark { id : "Spark", };
Custom Smileys: [[":>:3:","32","32","https://ipfs.io/ipfs/QmNrnBRE8hujm36qhbzZLEFxu94g2bW9SgCh9e74QyN7Sf?filename=DarkPikaSmile.gif"],["::3:","32","32","https://ipfs.io/ipfs/QmdCgSvLYN2PwsfmHhjHzby79sNuDQfvUMWthmDFbQ6Mq1?filename=DarkPika.gif"],[":pika:","32","32","http://www.sherv.net/cm/emo/funny/1/pikachu.gif"],[":af:","32","32","http://forums.kc-mm.com/Smileys/default/Awesome_Face.png"],[":srs:","32","32","http://forums.kc-mm.com/Smileys/default/srs2.gif"],[":Riku:","30","30","https://ipfs.io/ipfs/QmfBGDRhdEiKM4Q7pLYmqwHyLpncbxvFjMvQHz1pdkg8C3?filename=NRU.png"],[":RikuH:","30","30","https://ipfs.io/ipfs/QmfQXHwMjMHFTCBgAkC1FiA654smUznie7moEei7wdmvZp?filename=NRH.png"],[":PRiku:","30","30","https://ipfs.io/ipfs/QmPtUsVPNEvxqzC8zYd3rvEAN5V53UFhzWZXW741B5WgyE?filename=PRU.png"],[":PRikuH:","30","30","https://ipfs.io/ipfs/QmX8LsJaerTtmYmrkJPbq2bNsaEkT2iABbYhEUavMw92Lf?filename=PRH.png"],[":ERiku:","30","30","https://ipfs.io/ipfs/QmRuGxcH3MihCPu4BWvzbHGjHdPraNK4RN9c8nzLVXT7wQ?filename=ERU.png"],[":ERikuH:","30","30","https://ipfs.io/ipfs/QmZJaLSAMqiy9vZsaYTCZNtte1PoRXpjtoKT4yvw3ajbMZ?filename=ERH.png"],[":URiku:","30","30","https://ipfs.io/ipfs/QmcmnfgrjgSKwfxmMbdD852YtWwZijVT9QCUHV3zw1Rvj3?filename=URU.png"],[":DRiku:","30","30","https://ipfs.io/ipfs/QmQ5dYfKh29bS7f6YKG3KkXRCxgR6GvN3yAQFNqo58C5mE?filename=DRU.png"],[":DP:","30","30","https://ipfs.io/ipfs/QmSCHr21hYqdF1H56gKdwoQ9eVfUZS2AqFpDwFFTKRiEXc?filename=avatar174258_1.png"],[":Wolf:","30","30","https://ipfs.io/ipfs/QmV6JreKeTNZ3AFP6SwbXQZRGyr1XD7FjNUKd8DX7NDEzR?filename=wolf.png"],[":dp:","30","30","https://ipfs.io/ipfs/QmW8mGxQXyopCFkQbMFxtaseZdY1febCqVTwgBViFuoDxj?filename=409852902098862080.png"],[":smirk:","32","32","https://ipfs.io/ipfs/QmcEpjdS73RHrHgxgLQidQKUFQCVFxZVwv54gCjrT2oAeu?filename=smirk.png"]]
Custom CSS:
.blank { color: silver; text-shadow: none; }
.staff { color: gray; text-shadow: none; }
.SoneH { color: lightblue; text-shadow:
0px 0px 3px lightblue,
0px 0px 3px lightblue,
0px 0px 3px lightblue; }
.Riku, .RikuH { color: #CC8140; text-shadow: none; }
.PRiku, .PRikuH { color: #6688DD; text-shadow:
0px 0px 3px #2244DD,
0px 0px 3px #2244DD,
0px 0px 3px #2244DD; }
.ERiku, .ERikuH { color: #C70000; text-shadow:
0px 0px 2px #6644DD,
0px 0px 2px #6644DD; }
.URiku { color: #9988DD; text-shadow:
0px 0px 3px #772288,
0px 0px 3px #772288,
0px 0px 3px #772288; }
.DRiku { color: #60FF60; text-shadow:
0px 0px 3px #608070,
0px 0px 3px #608070,
0px 0px 3px #608070; }
.DP { color: lime; text-shadow: green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px; }
.Wolf { color: #F090F0; text-shadow:
0px 0px 3px #772288,
0px 0px 3px #772288,
0px 0px 3px #772288; }
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Post by DarkPikachu on Dec 30, 2014 14:14:26 GMT -5
here's a little something I'm using for UMC's struct()() class to help you identify your structure's type :) >>> class struct(type): def __new__(meta, size, fields): name = 'foo' bases = (object,) D = dict(fields = fields, size = size) return type.__new__(meta, name, bases, D) def __init__(meta, size, fields): pass
>>> vert = struct(12, 'x y') >>> data = vert()
>>> data.__class__ == vert True >>> data.__class__.__class__ == struct True >>> vert.__class__ == struct True
>>> data <__main__.foo object at 0x009B3E30> >>> vert <class '__main__.foo'> >>> struct <class '__main__.struct'> >>>
credit to Gribouillis for his help on DaniWeb :) www.daniweb.com/software-development/python/threads/488923/how-do-i-make-a-class-instance-act-as-a-class
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[Notes] Quick Tricks
Dec 30, 2014 14:14:26 GMT -5
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DarkPikachu
Administrator
Game Hacker
Offline
[color=lime]The electric rat with the power of darkness and a scythe. >:3[/color]
Posts: 678
Brawl Friend Code: 4125-6026-5674
Text Color: lime
Glow Color: green
Glow Strength: 5
Show Custom Post Effects: Yes
RolePlay Characters: Riku<br/>(normal) { id : "NRU", };
Riku<br/>(normal) { id : "NRH", };
Riku<br/>(power) {
id : "PRU",
BG : {},
ava : {},
name : {},
text : {},
};
Riku<br/>(power) { id : "PRH", };
Riku<br/>(evil) { id : "ERU", };
Riku<br/>(evil) { id : "ERH", };
Riku<br/>(ulra) { id : "URU", };
Sparx { id : "Sparx", };
Neal { id : "Neal", };
Exp:410 { id : "410", };
Dark Pikachu { id : "DP", };
Wolf { id : "Wolf", };
Reaperchu { id : "Reaperchu", };
Spark { id : "Spark", };
Custom Smileys: [[":>:3:","32","32","https://ipfs.io/ipfs/QmNrnBRE8hujm36qhbzZLEFxu94g2bW9SgCh9e74QyN7Sf?filename=DarkPikaSmile.gif"],["::3:","32","32","https://ipfs.io/ipfs/QmdCgSvLYN2PwsfmHhjHzby79sNuDQfvUMWthmDFbQ6Mq1?filename=DarkPika.gif"],[":pika:","32","32","http://www.sherv.net/cm/emo/funny/1/pikachu.gif"],[":af:","32","32","http://forums.kc-mm.com/Smileys/default/Awesome_Face.png"],[":srs:","32","32","http://forums.kc-mm.com/Smileys/default/srs2.gif"],[":Riku:","30","30","https://ipfs.io/ipfs/QmfBGDRhdEiKM4Q7pLYmqwHyLpncbxvFjMvQHz1pdkg8C3?filename=NRU.png"],[":RikuH:","30","30","https://ipfs.io/ipfs/QmfQXHwMjMHFTCBgAkC1FiA654smUznie7moEei7wdmvZp?filename=NRH.png"],[":PRiku:","30","30","https://ipfs.io/ipfs/QmPtUsVPNEvxqzC8zYd3rvEAN5V53UFhzWZXW741B5WgyE?filename=PRU.png"],[":PRikuH:","30","30","https://ipfs.io/ipfs/QmX8LsJaerTtmYmrkJPbq2bNsaEkT2iABbYhEUavMw92Lf?filename=PRH.png"],[":ERiku:","30","30","https://ipfs.io/ipfs/QmRuGxcH3MihCPu4BWvzbHGjHdPraNK4RN9c8nzLVXT7wQ?filename=ERU.png"],[":ERikuH:","30","30","https://ipfs.io/ipfs/QmZJaLSAMqiy9vZsaYTCZNtte1PoRXpjtoKT4yvw3ajbMZ?filename=ERH.png"],[":URiku:","30","30","https://ipfs.io/ipfs/QmcmnfgrjgSKwfxmMbdD852YtWwZijVT9QCUHV3zw1Rvj3?filename=URU.png"],[":DRiku:","30","30","https://ipfs.io/ipfs/QmQ5dYfKh29bS7f6YKG3KkXRCxgR6GvN3yAQFNqo58C5mE?filename=DRU.png"],[":DP:","30","30","https://ipfs.io/ipfs/QmSCHr21hYqdF1H56gKdwoQ9eVfUZS2AqFpDwFFTKRiEXc?filename=avatar174258_1.png"],[":Wolf:","30","30","https://ipfs.io/ipfs/QmV6JreKeTNZ3AFP6SwbXQZRGyr1XD7FjNUKd8DX7NDEzR?filename=wolf.png"],[":dp:","30","30","https://ipfs.io/ipfs/QmW8mGxQXyopCFkQbMFxtaseZdY1febCqVTwgBViFuoDxj?filename=409852902098862080.png"],[":smirk:","32","32","https://ipfs.io/ipfs/QmcEpjdS73RHrHgxgLQidQKUFQCVFxZVwv54gCjrT2oAeu?filename=smirk.png"]]
Custom CSS:
.blank { color: silver; text-shadow: none; }
.staff { color: gray; text-shadow: none; }
.SoneH { color: lightblue; text-shadow:
0px 0px 3px lightblue,
0px 0px 3px lightblue,
0px 0px 3px lightblue; }
.Riku, .RikuH { color: #CC8140; text-shadow: none; }
.PRiku, .PRikuH { color: #6688DD; text-shadow:
0px 0px 3px #2244DD,
0px 0px 3px #2244DD,
0px 0px 3px #2244DD; }
.ERiku, .ERikuH { color: #C70000; text-shadow:
0px 0px 2px #6644DD,
0px 0px 2px #6644DD; }
.URiku { color: #9988DD; text-shadow:
0px 0px 3px #772288,
0px 0px 3px #772288,
0px 0px 3px #772288; }
.DRiku { color: #60FF60; text-shadow:
0px 0px 3px #608070,
0px 0px 3px #608070,
0px 0px 3px #608070; }
.DP { color: lime; text-shadow: green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px; }
.Wolf { color: #F090F0; text-shadow:
0px 0px 3px #772288,
0px 0px 3px #772288,
0px 0px 3px #772288; }
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Post by DarkPikachu on Dec 30, 2014 16:49:37 GMT -5
here's a quick trick I learned from a trashy FPS game engine on proper inheritance sub-initialization:
class A: def __init__( self, options ): self.options = options
class B(A): def __init__( this, options ): A.__init__( this, options )
inst = B(1) print inst.options
this initializes class B with what's contained in class A as well as calls class A's initializer on class B
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[Notes] Quick Tricks
Dec 30, 2014 16:49:37 GMT -5
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DarkPikachu
Administrator
Game Hacker
Offline
[color=lime]The electric rat with the power of darkness and a scythe. >:3[/color]
Posts: 678
Brawl Friend Code: 4125-6026-5674
Text Color: lime
Glow Color: green
Glow Strength: 5
Show Custom Post Effects: Yes
RolePlay Characters: Riku<br/>(normal) { id : "NRU", };
Riku<br/>(normal) { id : "NRH", };
Riku<br/>(power) {
id : "PRU",
BG : {},
ava : {},
name : {},
text : {},
};
Riku<br/>(power) { id : "PRH", };
Riku<br/>(evil) { id : "ERU", };
Riku<br/>(evil) { id : "ERH", };
Riku<br/>(ulra) { id : "URU", };
Sparx { id : "Sparx", };
Neal { id : "Neal", };
Exp:410 { id : "410", };
Dark Pikachu { id : "DP", };
Wolf { id : "Wolf", };
Reaperchu { id : "Reaperchu", };
Spark { id : "Spark", };
Custom Smileys: [[":>:3:","32","32","https://ipfs.io/ipfs/QmNrnBRE8hujm36qhbzZLEFxu94g2bW9SgCh9e74QyN7Sf?filename=DarkPikaSmile.gif"],["::3:","32","32","https://ipfs.io/ipfs/QmdCgSvLYN2PwsfmHhjHzby79sNuDQfvUMWthmDFbQ6Mq1?filename=DarkPika.gif"],[":pika:","32","32","http://www.sherv.net/cm/emo/funny/1/pikachu.gif"],[":af:","32","32","http://forums.kc-mm.com/Smileys/default/Awesome_Face.png"],[":srs:","32","32","http://forums.kc-mm.com/Smileys/default/srs2.gif"],[":Riku:","30","30","https://ipfs.io/ipfs/QmfBGDRhdEiKM4Q7pLYmqwHyLpncbxvFjMvQHz1pdkg8C3?filename=NRU.png"],[":RikuH:","30","30","https://ipfs.io/ipfs/QmfQXHwMjMHFTCBgAkC1FiA654smUznie7moEei7wdmvZp?filename=NRH.png"],[":PRiku:","30","30","https://ipfs.io/ipfs/QmPtUsVPNEvxqzC8zYd3rvEAN5V53UFhzWZXW741B5WgyE?filename=PRU.png"],[":PRikuH:","30","30","https://ipfs.io/ipfs/QmX8LsJaerTtmYmrkJPbq2bNsaEkT2iABbYhEUavMw92Lf?filename=PRH.png"],[":ERiku:","30","30","https://ipfs.io/ipfs/QmRuGxcH3MihCPu4BWvzbHGjHdPraNK4RN9c8nzLVXT7wQ?filename=ERU.png"],[":ERikuH:","30","30","https://ipfs.io/ipfs/QmZJaLSAMqiy9vZsaYTCZNtte1PoRXpjtoKT4yvw3ajbMZ?filename=ERH.png"],[":URiku:","30","30","https://ipfs.io/ipfs/QmcmnfgrjgSKwfxmMbdD852YtWwZijVT9QCUHV3zw1Rvj3?filename=URU.png"],[":DRiku:","30","30","https://ipfs.io/ipfs/QmQ5dYfKh29bS7f6YKG3KkXRCxgR6GvN3yAQFNqo58C5mE?filename=DRU.png"],[":DP:","30","30","https://ipfs.io/ipfs/QmSCHr21hYqdF1H56gKdwoQ9eVfUZS2AqFpDwFFTKRiEXc?filename=avatar174258_1.png"],[":Wolf:","30","30","https://ipfs.io/ipfs/QmV6JreKeTNZ3AFP6SwbXQZRGyr1XD7FjNUKd8DX7NDEzR?filename=wolf.png"],[":dp:","30","30","https://ipfs.io/ipfs/QmW8mGxQXyopCFkQbMFxtaseZdY1febCqVTwgBViFuoDxj?filename=409852902098862080.png"],[":smirk:","32","32","https://ipfs.io/ipfs/QmcEpjdS73RHrHgxgLQidQKUFQCVFxZVwv54gCjrT2oAeu?filename=smirk.png"]]
Custom CSS:
.blank { color: silver; text-shadow: none; }
.staff { color: gray; text-shadow: none; }
.SoneH { color: lightblue; text-shadow:
0px 0px 3px lightblue,
0px 0px 3px lightblue,
0px 0px 3px lightblue; }
.Riku, .RikuH { color: #CC8140; text-shadow: none; }
.PRiku, .PRikuH { color: #6688DD; text-shadow:
0px 0px 3px #2244DD,
0px 0px 3px #2244DD,
0px 0px 3px #2244DD; }
.ERiku, .ERikuH { color: #C70000; text-shadow:
0px 0px 2px #6644DD,
0px 0px 2px #6644DD; }
.URiku { color: #9988DD; text-shadow:
0px 0px 3px #772288,
0px 0px 3px #772288,
0px 0px 3px #772288; }
.DRiku { color: #60FF60; text-shadow:
0px 0px 3px #608070,
0px 0px 3px #608070,
0px 0px 3px #608070; }
.DP { color: lime; text-shadow: green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px, green 0px 0px 5px; }
.Wolf { color: #F090F0; text-shadow:
0px 0px 3px #772288,
0px 0px 3px #772288,
0px 0px 3px #772288; }
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Post by DarkPikachu on Dec 31, 2014 11:55:06 GMT -5
here's a nice little trick for OpenGL if you stack a smaller quad on top of a larger quad where both have a transparency, but you don't want the transparency from the larger quad to affect the smaller quad, draw the smaller quad before the larger quad on the stack. I'm doing this for UMC's GUI: ^you can really see the trick with the font characters, which were incorrectly drawn before the BG. the rest of the widgets are overlapped by the side-panels using the same trick. so you can see how this can be used to achieve some good effects :) credit to Ian Mallet for his help on understanding this trick.
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[Notes] Quick Tricks
Dec 31, 2014 11:55:06 GMT -5
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